Gross Pickles’ Pixel Level Game Concept
Illustrated in Adobe Photoshop
Included in a small group of artists which became the Gross Pickles group, we came together to create a fictional pixel game level in the genre of dark fantasy in Adobe Photoshop. After several brainstorming sessions and sketches, we created the game in a modern setting in which the potential game could manifest in, and each member of the group designed and contributed both pixel characters and scenery elements. Upon final delivery, we shared the files of the game assets created and compiled together for the conceptual game and created a mockup of the conceptual pixel game level.
I was responsible for the conceptualization and design of various game assets from several characters to background elements.

Kahntar, Incarnation of Dreams and Nightmares

Shadow Shade (Civilian)

Shadow Shade (Military)

Shadow Shade (Police)

Dark Shadow Matter (1st Variant)

Dark Shadow Matter (2nd Variant)

Alien Planet (1st Variant)

Alien Planet (2nd Variant)

Alien Light

Background Building (1st Variant)

Background Building (2nd Variant)

Background Building (3rd Variant)

Background Building (4th Variant)

Seamless Concrete Block Texture

Seamless Road Texture
Copyright © Samuel Lovemark, Mackenzie Moore, Mia Hernandez, & Nat Kloster. All rights reserved.