Gross Pickles’ Dark Fantasy Pixel Game Concept
Adobe Photoshop
Included in a small group of artists known as Gross Pickles, we came together to create a fictional pixel game level in the genre of dark fantasy in Adobe Photoshop. After several brainstorming sessions and sketches, we created a modern setting in which the potential game could manifest and each member of the group designed both pixel characters and scenery elements. Upon final delivery, we shared the files of the assets created for the conceptual game and created a mockup together of that conceptual game level.
I was specifically responsible for the main foreground level and several characters, as well as several assets.

Shade (Civilian)

Shade (Military)

Shade (Police)

Dark Matter (1st version)

Dark Matter (2nd version)

Planet (1st version)

Planet (2nd version)

Alien Light

Building (1st version)

Building (2nd version)

Building (3rd version)

Building (4th version)

Seamless Concrete Block Texture

Seamless Road Texture

Kahntar, Incarnation of Dreams and Nightmares
Copyright © Samuel Lovemark, Mackenzie Moore, Mia Hernandez, & Nat Kloster. All rights reserved.